At first I really liked this game, it is visually appealing and each level is well thought out. The two major problems I have are that the game has little creativity and the boss battles are terrible. The creativity thing might just be me but you guys also might agree with me, I personally just think the dungeon themes were boring and cliche (except the electric one). Grass, water, and fire are so basic and kinda overdone, it might have been nice to see at least two of those be something slightly cool and original like the golden electric dungeon which was pretty cool. My second problem is the boss levels like I mentioned earlier, they are the same every time (once again except for the electric dungeon, they did that good). The first boss makes sense because its the classic Indiana Jones Boulder that rolls after you as you do the games typical platforming to the right without the Boulder touching you. The problem lies in the fact that the next two bosses are exactly like that, the bosses themselves are a squid and a lava golem but the running to the right is the same. Im simply saying that they could have made the boss levels slightly more different, the only current difference is that the obstacles you face in each boss are reflective of that dungeon. In the end I want to like this game but find it hard because of the fact that Im always going "oh look fire, how original" or various phrases like that. This game looks great and plays fairly well but it lacks a certain sense of creativity and originality that I was kind of hoping for. But keep up the good work in the future!
Pixle fan about Super Dangerous Dungeons, v1.0